Product
Game vision and core loop review, product thesis definition, roadmap and strategy planning, retention and engagement analysis, live-ops and content calendar design, monetization model assessment.
Somewhere in your studio, someone is saying:
Nobody can say what this game is for. It reviews well and nobody stays. The roadmap changes every standup. Monetization was built for a different game. Runway and release plan don't agree.Making a game is differentthan running a business.Bica Ventures helps yourstudio bridge the gap.
In most struggling studios, it's hard to make decisions that compete for product and operational excellence. I can help take both seats until your team can.
Who
Eighteen years building the product and the machine.
I'm Isabelle Henriques. Eighteen years in games, with budgets, forecasts and the entire P&L on my desk. I founded Maxis Europe and EA Sports' first European hub, ran live product for The Sims 4 across 24M+ active users, and delivered Madden Ultimate Team at $250M annual gross profit. Most recently, Co-CEO and COO of a Berlin studio taking a nine-year MMO to market.
I've held both seats — deciding what the game should be, and building the system that gets it made on time and profitable.
What
What Bica Ventures can do for you.
Here are some of the areas we can help you with.
Game vision and core loop review, product thesis definition, roadmap and strategy planning, retention and engagement analysis, live-ops and content calendar design, monetization model assessment.
Organizational planning and decision rights, production capacity modelling, release schedule and milestone planning, pipeline and vendor management, cross-functional alignment between production and finance.
P&L ownership and reporting, budget and resource planning, scenario and runway modelling, business model and pricing review, investor and board reporting.
Tell me what's broken. I'll tell you honestly whether I'm the right person for it.
Or write to hello@bicaventures.com.